Tim Sweeney

Tim Sweeney is an American computer programmer and video game developer, best known as the founder and CEO of Epic Games, the company behind popular video games such as Fortnite, Gears of War, and Unreal Tournament.

Early life

Growing up in Potomac, Maryland, Tim Sweeney was the youngest of three brothers. He developed an early interest in tinkering with mechanical and electrical devices, and he was known to have disassembled a lawnmower as early as age five or six.

Sweeney later built his own go-kart and became fascinated with arcade games when they began to gain popularity in the late 1970s. He recognized that, like the mechanical devices he had taken apart and repaired, arcade games had been programmed by individuals. Although his family owned an Atari 2600, Sweeney wasn’t particularly interested in the games for that system, apart from the game Adventure. He has since stated that he hasn’t played many video games in his life and has completed very few.

At the age of 11, Tim Sweeney had a formative experience that helped spark his passion for programming. He visited his older brother’s startup in California, where he had access to early IBM Personal Computers.

During his week-long stay, Sweeney learned BASIC and was struck by how easy the IBM PC was to use, especially compared to his Commodore 64 at home. Later, when his family acquired an Apple II, Sweeney delved into programming with enthusiasm.

He even tried creating his own version of the Atari 2600 game Adventure 2. Sweeney estimated that from the ages of 11 to 15, he spent over 10,000 hours teaching himself to program using online bulletin boards. During this time, he completed several games, though he never shared them with anyone. Sweeney also learned about entrepreneurship from his brothers, and as a teenager, he made good money by offering to mow lawns for wealthy residents in his area at half the price of professional services.


After beginning his studies in mechanical engineering at the University of Maryland in 1989, Tim Sweeney continued to be fascinated by computers. His father, who worked for the Defense Mapping Agency, gave him an IBM Personal Computer/AT around this time. Sweeney tried to establish a consulting business called Potomac Computer Systems out of his parent’s home to offer computer help, but it never took off and he eventually shelved the company.

However, Sweeney’s interest in programming games led him to create ZZT, a game he worked on during his spare time. He even developed a text editor based on the Pascal language in order to program the game. Sweeney let college friends and neighbors test the game and received positive feedback, which gave him the confidence to think about selling it to other computer users.

To distribute ZZT, Sweeney used the shareware model and reached out to Scott Miller of Apogee Software, Ltd. for ideas. He reactivated Potomac Computer Systems to sell ZZT, fulfilling mail orders with the help of his father. The game sold well enough that Sweeney decided to pursue game development as his career. He renamed Potomac Computer Systems to Epic MegaGames and began working on more games.

In 1998, Epic Games released the groundbreaking first-person shooter game Unreal, which became a commercial and critical success.

Over the years, Sweeney has overseen the development of many popular video games, including Gears of War, Infinity Blade, and Fortnite. In addition to developing games, Epic Games also created Unreal Engine, a game development platform that is widely used in the industry.

Sweeney has been using his wealth to purchase large areas of land in North Carolina for conservation since the real estate bubble collapsed in 2008. He has become one of the biggest private landowners in the state and has salvaged 50,000 acres of forest land to date, including the Box Creek Wilderness, a 7,000-acre natural area that contains over 130 rare and threatened plants and wildlife species.

Sweeney purchased the Box Creek Wilderness for $15 million and donated the conservation easement to the United States Fish and Wildlife Service in 2016. One of the reasons for putting the Box Creek Wilderness under conservation easement was a condemnation lawsuit filed by a power company that planned to build a transmission line through the land.

The lawsuit was resolved with the help of the Fish and Wildlife Service and Senator Richard Burr’s involvement in protecting the site, which prevented it from being fragmented. Sweeney expressed his gratitude towards Senator Burr and the whole Fish and Wildlife Service team for their efforts to preserve vital natural areas in North Carolina in partnership with conservation-minded landowners like him.

Apart from the Box Creek Wilderness, Sweeney has also donated 1,500 acres of land to a conservation project aimed at expanding Mount Mitchell State Park. In April 2021, he announced that he would donate 7,500 acres of land in the Roan Highlands of western North Carolina to the Southern Appalachian Highlands Conservancy.

The conservancy will manage the property as a nature preserve, conducting scientific studies in collaboration with Sweeney and offering guided hikes. This land, valued at tens of millions of dollars, will be the largest private conservation land donation in the history of North Carolina when transferred to the conservancy in the next year.

Net Worth

As of 2023, Tim Sweeney’s net worth is estimated to be around $10 billion, making him one of the richest people in the video game industry.


Sweeney has received numerous awards and accolades for his work in the video game industry. He has also been recognized for his philanthropic efforts, including his donations to protect wilderness areas in North Carolina as described above.

Notable awards and achievements:

In 2007, Wired Magazine recognized Sweeney's work on Unreal Engine 3 by awarding him a Rave Award. The engine served as the technology behind the popular game, Gears of War.
The Academy of Interactive Arts & Sciences (AIAS) Hall of Fame inducted Sweeney in February 2012. The honor acknowledged his contributions to gaming, specifically his commitment to improving technology for both consumers and the industry.
Sweeney's dedication to conservation work earned him several accolades. In 2013, the North Carolina Wildlife Federation named him Land Conservationist of the Year. In 2014, the land trusts of North Carolina honored him with the Stanback Volunteer Conservationist of the Year Award.
The Game Developers Choice Awards recognized Sweeney's lifetime achievements in gaming in 2017 and awarded him the Lifetime Achievement Award.
In 2019, Sweeney was named Person of the Year by the British video game industry trade magazine MCV. He also became a finalist for The News & Observer's Tar Heel of the Year award, which celebrates the contributions of North Carolina residents.
The Forbes Media Awards named Sweeney Person of the Year in 2020. The award recognized his success in building and transforming Fortnite into a social network, complete with online events, such as the Travis Scott in-game concert, which attracted 28 million viewers.